VIRTUAL EXPERIENCES (p.1)

This obscure title announces our intention to consider and analyse what goes into the creation of a "virtual experience", or rather all the "real" and tangible technology available to the composer nowadays. Such technology is used to express - and therefore turn into vibrations captured by the ear and subsequently perceived by the brain as sound - the "virtual" compositional ideas which are the product of the creator's imagination and fantasy in order to make these experiences available to everyone.

The term 'hardware' refers to all the equipment used by the musician in the various stages of the compositional process leading to the production of a "Cybertrack".


The history of electronic music is to be considered part of the "old ideas", created through the use of electronic instruments which evolved rapidly due to the incredible progress made in the field of electronics and computer science; "old ideas" because most of the audio synthesis, processing and recording systems were already theorised, analysed and defined many years ago but they have had to wait for the necessary technology to be transformed into "virtual" and "real" concepts.

We will now just take a brief look at the milestones in this evolution of the use of electronic means to produce synthesised sounds and music and leave to a later date a more in depth discussion of the technology that has made possible the creation of the Cybertracks project.
As already mentioned, the most important developments in sound synthesis came about following important progress in the fields of electronics and computer science. It is true however, that very often many years passed, even decades, between the time a technique was theorised and studied until when it became practically available and therefore applied.


One of the first serious musical instruments to produce sound using purely electronic means was the Teleharmonium, designed and built by Thaddius Cahill as far back as 1903. The "sound" was produced by special, enormous electric generators each of which generated AC current (the current that runs through the domestic system oscillates at 50 Hertz, almost the equivalent of the note G1), with frequencies corresponding to the same note for the various octaves of the organ keyboard.

The basic timbre, fundamentally a perfect sine wave, was varied by adding together the outputs of the different generators through heavy transformers to create a sort of primordial additive synthesis. The intensity was regulated by moving the nucleus of enormous coils. As the signal was continuously generated the keys of the keyboard acted as simple switches, allowing the signal to pass but in turn generating a large amount of noise and clicks.
The whole box of tricks was somewhere around 200 tons!

The basic concept of electrical generators was later taken up and perfected by organ makers Hammond, famous for their distinctive sound and that characteristic "click".
Some years later, when sound was added to films after 1930, experiments were made drawing the waveform directly onto film. Theoretically this technique should have been extremely powerful as it meant that any sound at all could be "drawn" but the problem was knowing exactly what to draw in order to obtain the sound required!

This concept of waveform drawing is now very familiar to us and modern samplers and computers with their various programs and functions take over the laborious process of calculation, synthesis and drawing the actual waveform for us.


Without doubt the most significant development in the use of electronic means for producing, and above all for recording music, was the advent of the tape recorder. Originally produced in Germany during the second world war, it made use of a metal wire to record on; later the technique was refined using a paper tape covered in iron oxide, and then eventually in later years plastic tape covered in magnetised iron particles.
Sound "captured" through such a system became a physical entity and could therefore be cut, rearranged, inverted, modelled and easily re-recorded. By merit of this, a new compositional form was born by the name of "Concrete Music" in which mainly natural or "concrete" sounds were used for transforming into sounds previously unheard by means of varying the tape speed, cutting and splicing the different sound segments which had been inverted, overdubbed or manipulated in various other ways.
This idea gave rise to the first echo simulation using the tape recording head of one machine combined with successive playback heads spaced apart in such a way as to simulate a delay between one sound repetition and another.


Over the years different specific apparatus has been used for sound synthesis (nothing to do with natural sound therefore) such as the Theremin (1920), the Novachord (1938), the Melochord (1949), up to the early 1950's when the first real electronic sound synthesiser arrived, the RCA Mark II Electronic Music Synthesiser.
This was a very large valve-based machine able to generate two sounds simultaneously for which all the main parameters could be controlled by a method of programming on a roll of perforated paper. The same system of perforations on paper discs stored the programmed sequence of notes or sound events which were then reproduced automatically, perfectly synchronised with the timbral variations perforated on the other roller.

Extensive use of this machine highlighted the need for substantial programming preparation in order to adequately vary all the sound parameters which the technology had made available. This therefore led in the 1960s to the adoption, for musical purposes, of large computers which were built in the research centres and universities using a simple piece of equipment (DAC) which converted the numbers issuing from the electronic "brain" into signals that could be used in amplification and loudspeaker systems.

This system known as "Direct Computer Synthesis" or also synthesis in deferred time, is extremely flexible since each sound source, whether natural, synthetic or - and here's the novelty - imaginary or virtual, can be described by means of a mathematical model which a suitable program can calculate to produce the numbers which describe the sound. The more accurate the mathematical model, the more accurately the natural sound will be reproduced.

There is no limit to the number of simultaneous sounds that can be calculated; the only drawback with this system is the time it takes for the computer to process all the model parameters. The more complex the sound, the more time it takes to calculate and so the resulting sound cannot be immediately verified or used in real time performance. In the same way, to obtain satisfactory results considerable knowledge of the relationship between the mathematical model, the sound parameters and the final listener's perception is necessary. Many of these problems have been partially overcome due to the enormous power and speed of modern computers.

It was to face this very time problem and to combat the costly and not very useful direct computer synthesis that in the second half of the 1960s, thanks to the invention of the transistor, a different modular form of synthesis was developed. In this system each single module plays a particular role in the process of signal generation, modification and processing by the musician/composer acting directly on the various sound parameters. Consequently, immediate verification of results can be achieved therefore in real time. These parameters are modified using knobs which vary a control voltage necessary to obtain the corresponding variation in the particular parameter, and hence the name "Voltage-Controlled Synthesiser". The only trouble with the first synthesisers of this type and until recent years was that they could only generate one note at a time (monophonic) because of the intrinsic limitations of the technology applied which only later digital techniques could overcome.

The pioneer of this system was Robert Moog, whose machines Walter Carlos used in 1969 to create "Switched On Bach", an excellent reworking of some Bach compositions which made electronic music more palatable compared to the previous concrete music. Later developments are more modern history where such protagonists as microprocessors, computers, synthesisers, digital signal processors, digital recording etc. have become fashionable bywords on everyone's lips and it is precisely for this reason that some clarifications need be offered as to what all this really means.


LINKS

L'inventore del Teleharmonium http://www.obsolete.com/120_years/machines/telharmonium

Il museo dei sintetizzatori
http://www.synthmuseum.com/
La pagina dedicata al primo synt
http://www.synthmuseum.com/magazine/0102jw.html

Esperimenti per suonare online
http://www.gmeb.fr/InstrumentsVirtuels/cahill/virtual.html