ARTIFICIAL INTELLIGENCE
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Artificial
intelligence is the name given to an enormous area of research
and technological innovation, the growth of which is based
on firm foundations laid around 40 years ago by some famous
names in the field of science. The most prominent of these
was surely Marvin L. Minsky who, thanks to his incredible
creative and analytical capabilities, was able to put to
work fully the fruit of his research.Studies in this fascinating
area started when A.I. didn't even have a name and the practical
objective of the applications was to create machines able
to act intelligently. |
As a student, Minsky had dreamed of producing machines which could
learn by providing them with memory "neurones" connected to "synapses";
the machine would also have to possess past memory in order to
function efficiently when faced with different situations.
In 1951 the "machine" was born, consisting of a labyrinth of valves,
small motors, gears and wires linking up the various "neurones".
Some of these wires were connected up at random to the various
memory banks in order to achieve a degree of causality of events.
The reason such a machine had been put together was to try and
find the exit from a maze where the machine would play the part
of a rat whose progress would be monitored on a light network.
When the system was completed it was possible to follow all the
movements of the 'rat' within the maze and it was only through
a design fault that it was found more than one 'rat' could be
introduced which would then interact together. After various casual
attempts the rats started 'thinking' on a logical basis helped
along by reinforcement of correct choices made and the more advanced
rats would then be followed by the ones left behind. This first
practical example, built by Minsky with the help of Dean Edmonds,
also included numerous casual connections between its various
'neurones', acting like a sort of nervous system able to overcome
any eventual information interruption due to one of the neurones
failing.
The first practical example of learning had been made without
the use of any computers as the memory available in machines at
that time was very little indeed.
The
phrase 'Artificial Intelligence' had not yet been coined
and was instead used for the first time towards the mid
fifties by J.McCarthy and Minsky when the first AI research
group was formed at the Massachusetts Institute of Technology.
This group is today still considered to be one of the most
prestigious in the world in its field. By taking advantage
of the laboratory structures available, together with the
collaboration of some enthusiastic students, the group,
as a first effort, managed to produce a mechanical arm capable
of catching a ball thrown at it (1968). |
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While McCarthy busied himself with new advanced computer languages,
Minsky followed his main objective of creating a computer which
would not just be a normal number crunching machine but one that
could instead think for itself on the basis of analogy. To this
end he came up with a new type of computer which he put to use
for didactic ends through the use of the new programming language
created by Seymour Papert, "LOGO".
This language was very simple and allowed even children to program
and visualise a geometric figure in movement without having to
feed in complex formulae. The project was sold to Texas Instruments
who decided to use "Logo2" as the language for its own domestic
computers.
These inevitable first attempts in the right direction were based
on the conviction that every aspect of learning, or any other
intelligence trait for that matter, could be simulated by a computer.
Many questions arose and many more came from the students at MIT:
Why should intelligence be programmed instead of being created
spontaneously by a specially designed nervous system? It was thanks
to his experience with these very same students that Minsky managed
to focus on the complex problems concerning logical reasoning
and began to gain a global view of the problems involved, without
leaving aside the apparently marginal details.
Instead of following the sort of thinking that led to the birth
of 'Perceptron', a complex machine for visual recognition created
by Frank Rosenblatt in 1958, Minsky put to use his previous rat-in-a-maze
research in the construction of electronic machines capable of
learning. He had understood that the way ahead was that of studying
the principles which allow a machine to learn rather than to build
one and then hope it will work.
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A
substantial sum of money was given to the MIT in 1963 to
finance continued research into AI and Minsky along with
his ex students (who had mean-while become mathematicians
and scientists) committed themselves to solving the non-arithmetical
problems of the computer.
In a short time the research group managed to develop advanced
programs (written in Lisp on IBM 7090) able to break down
complex problems into small more manageable sized pieces
which could be tackled with no difficulty. This project
was given the name Macsyma. |
Parallel to this, valid analogous reasoning programs were developed
which allowed the computer to recognise and manipulate different
geometrical figures correctly. This last exercise drew criticism
from certain psychologists who contested the computer's ability
to see and recognise the figures in the normal definition of these
terms. In the same period, Minsky and his group also turned their
attention to the problems of translating from one language to
another and robotics.
In his research into translation, Minsky came up against the problem
of translating a phrase in the right context and this dissuaded
him from venturing no further than adopting the program by B.Raphael
which incorporated decision-making on the basis of meaning in
a certain context.
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